A leader trait is a special ability or rule modification that applies to any civilization led by a leader with that trait. If an Avatar of the Leader will manifest itself as a unit, he may die, losing the associated Leader Trait.

A civilization trait applies to the civilization and persist also if the leader change or is killed.

Traits give advantages to the leaders on their play styles.

  • If Auric Ascended is killed, the Illians will lose all of their leader's traits.
  • If Basium is killed, the Mercurians will lose all of their leader's traits.
  • If Hyboream is killed, the Infernal will lose all of their leader's traits. Note that Fallow is a civilization trait so the Infernals don't lose that.

Notes Edit

Resurrecting the leader will not restore the Leader Trait.

Agnostic is a civ trait for the Grigori but a leader trait for the Illians. That means you can build religious units as the Illians if you play with the unrestricted leaders setting.

List of Traits Edit

See also Edit

Fall from Heaven II
BuildingsScenariosGuildsWonders & Rituals
SpellsPromotionsGame ConceptsTraits
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