Knowledge of the Ether
|Info:|| Spawns Units randomly depending on other Buildings present in city|
Chance of spawning and number of total units spawned is dependent on Armageddon Counter
|Enables:|| With Gambling House: Revelers|
With Mage Guild: Mobius Witch
With Carnival: Chaos Marauder
With Public Baths: Succubus
With Temple of the Veil: Tar Demon
This is a Sheaim unique building.
Spawns Units randomly depending on other Buildings present in city.
Chance of spawning and number of total units spawned is dependent on Armageddon Counter. Constructing extra non-Gate buildings has no effect on the amount of units you can summon, only their types.
Building as many of these as possible and raising the Armageddon Counter is one way to play them. Some hold this building as a mid-late game strategy due to the time commitment required to construct multiple Planar Gates.
Mobius Witches are amazing mage units. Unfortunately, they start out with 10 XP that are already "spent". That means you won't be getting any any promotions on them anytime soon, so if they don't have spells that you find useful, you're going to find them a lot less helpful.
How to fix that? All new spellcasters get free spell promotions based on the number of mana you have, so try very hard to get 3 Death mana as soon as you possibly can. That way any new Mobius Witches you get will automatically get Death I and Death II for free as soon as they show up through the gate. With the summoning trait and +3 strength for the Death Mana affinity, you'll find the Wraiths strong enough to take care of all your needs for a long time.
Some building were removed from current version of the game, so Minoraur and Manticore are no loger avalable.