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Knight
Knight
Race: Human
Unit Class: Mounted Unit
Requires: Armored Cavalry
Hippodrome
Horse or Nightmare
Starts With: Can Use Bronze, Iron, or Mithril Weapons
Does Not Receive Defensive Bonuses
+35% Withdrawal Chance
Info: 11/9 Strength
3 Move
Cost: 240 Production
Upgrades From: Horse Archer
Fyrdwell
Nyxkin
Royal Guard

Strategy[]

High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable.

Background[]

Mounted on enormous, almost feral, battlehorses, the knights are the proverbial tanks of the battlefield. Though slightly slower and more cumbersome than lighter cavalry, they can nevertheless overtake infantry and pack a fearsome punch once they do. Unlike the religious troops, knights are given nothing. In fact, knights offer their services in exchange for land and titles granted by their feudal lord–ultimately, their king. Only well-established nations can develop a sufficiently complicated infrastructure to allow this kind of warrior/administrator class. Because all their power and good fortune springs the power and good fortune of the king, knights often made up the hard core of the Royalist forces during the Great Rebellions. Where the knights and their companies went in those dark days, little was left behind.




Variants

Knight bannorBannor Knight hippusHippus

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